Best Option For Kh Final Mix Beginning

Best option for kh final mix beginning

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What is the best starting choice in Kingdom Hearts 1?

So I searched for a while and couldn't find a single thread about this, but I seem to remember reading a while back in the Kingdom Hearts 1.5 OT that some starting choices are far superior than others (Add/Drop Shield, Sword, Staff)

I just started a playthrough of Kingdom Hearts 1.5 and I really want to make the best possible decision. Is the choice merely personal preference/style of gaming or are some choices in fact much better than others?
I remember in the original, keep sword; discard shield made the game a little harder (probably from lower defense/hp in the beginning).

I think keep sword; discard staff made the game a little easier overall.
Is this your first playthrough?

Kingdom Hearts HD 1.5 - Beginning Game Options (Tutorial)

Final Mix difficulty works just fine as a starting point. Also, take the sword and drop the staff... and pick dawn.

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All set!

Speed run? Speed run!

Best option for kh final mix beginning

Choose sword, sac shield.

Choose rod if you want to go OCD with perfect stats since you can get perfect stats via strength ups and defense ups for the other two options.
c/p'ed from OT
I like Proud Mode, pick up Staff, drop Sword, 'Dusk' leveling option.
Intro Sequence Choice Quick-Guide

Which weapon do I pick up?

Kingdom Hearts HD 1.5 ReMIX

Staff: Better magic strength; +2 MP by endgame
Sword: Better physical strength; +1 Item slot
Shield: Better defense; +2 Item slots

Note: The extra MP and item slots are the most significant changes because they cannot be gained by any other substitute method (i.e. stat-up items).

Order of skills learned by level up depending on the weapon you pick up (via FSLink)

Which weapon do I give up?

Giving up the Sword lowers your Strength
Giving up the Shield lowers your Defense
Giving up the Staff lowers your Ability Points

Note: You can obtain stat up items for each of these.


What's this about different level up rates?

As for the experience gain questions, there are 3 options:

  • Dawn: Quick level ups for early levels, slow level ups at later levels
  • Day: Normal level ups throughout
  • Dusk: Slow level ups for early levels, quick level ups at later levels
Note: Dusk option actually requires the least amount of total exp to get to max level.

This choice is made by your answers to Selphie, Wakka, and Tidus's questions on Destiny Islands.

First answer: points toward Dawn
Middle answer: points toward Day
Third answer: points toward Dusk

Note: You see what you are getting after answering the questions and it gives you the option to reconsider.

Best option for kh final mix beginning

Keeping Wand gives you the best results end game. Def Up and Str Up can replace the sword and shield, but ther is no replacing that extra MP.
Never pick sword. Always go either Shield/drop wand or Wand/drop sword.

Final Mix: Beginner question....

Definitely go with the first one if you're playing on Proud. Wand lets gets you extra MP at the end and Shield gets you extra item slots and some really useful abilities early on.

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Sword only if you want to hack and slash on an easy difficulty.

Keep staff and Shield. Drop sword from what I remember
So many conflicting answers!

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This isn't my first playthrough, but I am planning on making this my first time actually completing the game. From what you all have said, I think the most fun/efficient playthrough will be Staff/Drop Sword

Thanks everyone!

Whatever you do do not drop shield! I was stupid enough to do that and got 1-hitted so many times during my playthrough on expert.

Best option for kh final mix beginning

I'd drop magic if I were you